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	<title>RealTalkGaming.com &#187; sony</title>
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	<link>http://realtalkgaming.com</link>
	<description>...for Real Gaming News.</description>
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	<itunes:summary>...for Real Gaming News.</itunes:summary>
	<itunes:author>RealTalkGaming.com</itunes:author>
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		<title>RealTalkGaming.com &#187; sony</title>
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		<title>Metal Gear Solid Rising Preview</title>
		<link>http://realtalkgaming.com/metal-gear-solid-rising-preview</link>
		<comments>http://realtalkgaming.com/metal-gear-solid-rising-preview#comments</comments>
		<pubDate>Mon, 16 Aug 2010 03:11:46 +0000</pubDate>
		<dc:creator>Fozzy Boudaz</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[Kojima]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
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		<category><![CDATA[Raiden]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://realtalkgaming.com/?p=2801</guid>
		<description><![CDATA[
Hideo  Kojima is passing  on the torch for head honcho of the latest Metal  Gear Solid title in the  series. Mineshi Kimura is up for directing  Metal Gear Sold: Rising,  while Shigenobu Matsuyama is producing,  leaving legendary designer  Kojima as the Executive Producer. For  hardcore fans [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p>Hideo  Kojima is passing  on the torch for head honcho of the latest Metal  Gear Solid title in the  series. Mineshi Kimura is up for directing  Metal Gear Sold: Rising,  while Shigenobu Matsuyama is producing,  leaving legendary designer  Kojima as the Executive Producer. For  hardcore fans of Hideo Kojima  himself, he has recently stated that he  will be working on more Metal  Gear games in the future; whether he&#8217;ll  act as producer, writer or  director is still up in the air though. But  if you fear that MGS isn&#8217;t  quite what it is without Kojima in the  director’s seat, fear not. Rising  is not just another MGS; this one  puts more emphasis on sword battles  and action than it does on stealth,  like the traditional Metal Gear  titles.</p>
<p>Rising  takes place  between the events of Metal Gear Solid 2: Sons of Liberty  and Metal Gear  Solid 4: Guns of the Patriots.  This is good news for  all the fans who  are just eager to find out what exactly happened to  Raiden and why he is  the way he is in MGS4. MGS2 suffered  a lot of backlash after players  realized that they will be playing  most of their game as a character  they have never heard of before and  know absolutely nothing about.</p>
<p>Years  after the  release of MGS2 Kojima took note of the hate towards Raiden  and vowed to  make the fans eat their words, showing them Raiden in his  ninja glory  in MGS4. While many never minded the old Raiden, a majority  of fans  loved the changed made to his character, and wanted more.  You  can call  it fan service, because that&#8217;s basically what it is, but  Rising has you  playing a totally new Metal Gear that has you playing as  Raiden in his  ninja suit chopping to his heart’s content. Kimura  hasn&#8217;t said too much  about the story of the game, but the trailer did  tell us a lot.</p>
<p>The  opening of the  trailer has a humanoid android with a cybernetic  exoskeleton, similar to  what the Beauty and the Beast Unit wore in  MGS4. The machine looms  inside what seems to be a dilapidated and dark  factory, patrolling the  area with a weapon ready in case any cyborg  ninjas come sprawling by.  The drone catches a glimpse of something  above it and acts accordingly,  unloading its weapon to no avail. Raiden  then drops from the shadows and  slices the foe in two,  retrieving a glowing power cord from inside  of it; he then absorbs the  energy from the cord.  This is the primary  example of one of the key  elements of this game: &#8220;zan-datzu.&#8221; Which  literally means &#8220;to cut&#8221; and  &#8220;to take&#8221; in Japanese. This would heavily  imply that strategic slicing  on enemies will reward you with power-ups,  key items or simply story  progression.</p>
<p>Cutting  this time around isn&#8217;t like any  other hack and slash third person  title, in fact it&#8217;s way more  sophisticated than we had previously  anticipated. Rising gives you the  chance to pick and choose where you  want to slice your enemy, and with  the high probability of being  compatible with Kinect, this will probably  be way more fun then it  should be. The gameplay trailer went on to show  Raiden using his  environment as a weapon when he slices away at the  pillars of a  building and watches debris crash down on the helpless PMC  soldiers  that stood below.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/en/f/f4/Metal_Gear_Rising_Raiden_Gameplay.jpg?__SQUARESPACE_CACHEVERSION=1277872666705" alt="" width="429" height="473" /></p>
<p>Although,  your slashing of the environment is  actually limited to pillars and  walls, to better facilitate the  gameplay and result in less  complications. Raiden even sliced a van in  three pieces in &#8220;free  slicing&#8221; mode, and the trailer went on to show an  awesome feature that  demonstrated how precise your cutting can be. With a  strategic twist  added into the mix, it was nice to see Raiden throw a  solider up in the  air resulting in a bullet-time effect giving you time  to outline where  on the enemies body you want to slice. Raiden then went  on ahead to  cut the poor guy up in several pieces; this will prove  useful for those  items that you will need to retrieve from your robotic  foes. Director  Mineshi Kimura revealed that there will be an assortment  of weapons and  sub-weapons the player can choose from, and you are not  just limited  to your sword or other blade focused weaponry like knives  and daggers,  guns have been confirmed to be playable in Rising.</p>
<p>While  creative  producer Shigenobu Matsuyama has stated that this game is  still a  stealth game, it will in fact be more focused on sword-fighting  action.  Kimura has also said that despite the graphic nature of the  trailer,  this game will still encourage players to progress through the  story  without killing enemies, like all of the past Metal Gear Solid  games  have. As a huge MGS fan, I can truly say that even though the  game is  straying away from many of the traditional aspects of the past  games, it  seems to be in the right hands, and it&#8217;s still under the  watchful eye  of Metal Gear guru Hideo Kojima.﻿</p>
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		<title>First Screenshots from the Red Dead Redemption Legends and Killers DLC Pack</title>
		<link>http://realtalkgaming.com/first-screenshots-from-the-red-dead-redemption-legends-and-killers-dlc-pack</link>
		<comments>http://realtalkgaming.com/first-screenshots-from-the-red-dead-redemption-legends-and-killers-dlc-pack#comments</comments>
		<pubDate>Fri, 16 Jul 2010 18:51:12 +0000</pubDate>
		<dc:creator>Sid</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[legends and killers pack]]></category>
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		<category><![CDATA[red dead redemption]]></category>
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		<guid isPermaLink="false">http://realtalkgaming.com/?p=2540</guid>
		<description><![CDATA[Earlier today, Rockstar made it known to us that The Legends and Killers Pack for Red Dead Redemption &#8211; coming next month simultaneously for PlayStation Network ($9.99) and Xbox LIVE (800 Microsoft Points) &#8211; features 9 new Multiplayer map locations and 8 new Multiplayer characters from Red Dead Revolver, along with the new Tomahawk projectile weapon and more.
Here [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today, Rockstar made it known to us that The <strong>Legends and Killers Pack</strong> for Red Dead Redemption &#8211; coming next month simultaneously for PlayStation Network ($9.99) and Xbox LIVE (800 Microsoft Points) &#8211; features 9 new Multiplayer map locations and 8 new Multiplayer characters from Red Dead Revolver, along with the new Tomahawk projectile weapon and more.</p>
<p>Here are the very first screens from the Legends and Killers Pack:</p>

<a href='http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen004.jpg' class="lightview" rel="gallery[2540]" title='rdr_legkill_screen004'><img width="150" height="150" src="http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen004-150x150.jpg" class="attachment-thumbnail" alt="rdr_legkill_screen004" title="rdr_legkill_screen004" /></a>
<a href='http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen002.jpg' class="lightview" rel="gallery[2540]" title='rdr_legkill_screen002'><img width="150" height="150" src="http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen002-150x150.jpg" class="attachment-thumbnail" alt="rdr_legkill_screen002" title="rdr_legkill_screen002" /></a>
<a href='http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen001.jpg' class="lightview" rel="gallery[2540]" title='rdr_legkill_screen001'><img width="150" height="150" src="http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen001-150x150.jpg" class="attachment-thumbnail" alt="rdr_legkill_screen001" title="rdr_legkill_screen001" /></a>
<a href='http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen003.jpg' class="lightview" rel="gallery[2540]" title='rdr_legkill_screen003'><img width="150" height="150" src="http://realtalkgaming.com/wp-content/uploads/2010/07/rdr_legkill_screen003-150x150.jpg" class="attachment-thumbnail" alt="rdr_legkill_screen003" title="rdr_legkill_screen003" /></a>

]]></content:encoded>
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		<title>Sony Dashes Dreams of DualShock Diddlers</title>
		<link>http://realtalkgaming.com/sony-dashes-dreams-of-dualshock-diddlers</link>
		<comments>http://realtalkgaming.com/sony-dashes-dreams-of-dualshock-diddlers#comments</comments>
		<pubDate>Sat, 26 Jun 2010 08:49:59 +0000</pubDate>
		<dc:creator>R.J. Volosky</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[hot dogs]]></category>
		<category><![CDATA[noby noby boy]]></category>
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		<category><![CDATA[suburbia]]></category>
		<category><![CDATA[we rule]]></category>

		<guid isPermaLink="false">http://realtalkgaming.com/?p=2308</guid>
		<description><![CDATA[PSN smacks down pr0n, but what does that mean for the future of niche gaming?  Hopefully nothing, but I'm scared.  Hold my hand, Noby Noby Boy.]]></description>
			<content:encoded><![CDATA[<p>Vivid founder Steve Hirsch told CVG recently that negotiations to bring their premium, HD stroke material to the PSN were a nonstarter.  He had attempted to begin these negotiations last September when a porno service was allowed onto the Japanese PSN marketplace.  This only proves that Steve Hirsch doesn&#8217;t have the first clue about how things roll in Japan.  What flies there doesn&#8217;t fly here.  I should know.  I&#8217;ve been trying to get a used panty vending machine business started for years, but these damned closed-minded suburbanites sued me under when I just started dropping them their in subdivision cul-de-sacs.</p>
<p>Speaking of suburbia, I also recently read a pretty decent editoria<a href="http://www.mydigitalfc.com/it-enabled-services/web-flight-app-store-suburbia-476">l</a> that makes the case that walled-garden services like the Apple App Store (and even though Virginia May doesn&#8217;t mention it, PSN fits the bill too) are the suburbia of the tubes.  The weaklings that can&#8217;t hack it in the thick of the dirty, urban internet where malware is sitting on every corner, waiting to zombify the desktops of those who aren&#8217;t savvy enough to protect themselves, retreat to the suburbia of their safe little shiny iPads, lattes, and turtlenecks.  And We Rule.  And FarmVille.</p>
<p>Fuck that.</p>
<p>So let&#8217;s be real.  This topic is good Google-bait, because people love them some pr0n.  But to just write-up a couple factual paragraphs and throw it out into the tubes is missing a much larger issue in the world of gaming right now.  For a few decades, a lot of gamers have taken it for granted that there&#8217;s this industry that revolves around fulfilling a relatively niche need.  But the end of that era is fast approaching.  Now don&#8217;t get me wrong.  I&#8217;m definitely not the guy who hates something just because it&#8217;s popular.  I enjoyed the hell out of Avatar, and I am prepared at a moment&#8217;s notice to go on at length about why Armageddon was actually a bitchin&#8217; flick.</p>
<p>But as a gamer, it breaks my heart to see the popularity of these stripped down social networking Skinner boxes being referred to as the future of casual gaming.  I wish they didn&#8217;t exist, but they do.  Because even though I&#8217;d love to see my hobby supplant Baseball as the national pastime, that&#8217;s just not realistic.</p>
<p>So what, really, does that have to do with PSN laughing off Vivid&#8217;s request to put up some HD pr0n on their service?  Well, it comes back to the idea of the walled-garden suburbia I was talking about a few paragraphs ago.  As for the Apple App Store, I definitely get the reason they fit into that model.  Steve Jobs has made a fortune selling himself off as a non-threatening gadget Messiah to the easily swayed suburbanite masses of America.  It only makes sense that the virtual environment surrounding those gadgets reflect their target demographic.</p>
<p>But PSN has no real excuse.  The only reason I could think of to reject Vivid&#8217;s proposal that makes any sense at all is that there&#8217;s not much use for a paid porn delivery mechanism in a world where Google is the ultimate free porn delivery mechanism.  But even then, Vivid is hurting because of that fact on all fronts, and if they want to try another way to keep signing Katie Morgan&#8217;s paychecks, then more power to them.  And let&#8217;s not forget that On Demand porn is doing pretty well for cable and satellite providers.</p>
<p>Ultimately, PSN is missing the boat here.  They&#8217;re allowing the stigma attached to pornography by the vocal moral minority of Americans to block them from fulfilling a fairly large consumer demand.  Is it too much of a stretch to say that this type of thinking could lead to them one day making the decision that highly profitable but skill-deprived Skinner boxes like FarmVille and We Rule deserve the place that was once held by games like Noby Noby Boy and PixelJunk Shooter?  I don&#8217;t know.  I know I hope to hell it is, but something tells me it&#8217;s not.</p>
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		</item>
		<item>
		<title>Same Play Different Game</title>
		<link>http://realtalkgaming.com/same-play-different-game</link>
		<comments>http://realtalkgaming.com/same-play-different-game#comments</comments>
		<pubDate>Wed, 12 May 2010 22:26:14 +0000</pubDate>
		<dc:creator>Fozzy Boudaz</dc:creator>
				<category><![CDATA[Editorials]]></category>
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		<guid isPermaLink="false">http://realtalkgaming.com/?p=1850</guid>
		<description><![CDATA[

I’ve been playing video games since I can remember, and as a young boy I didn’t care much about what type of game I was playing, as long as it was fun it had my full attention.  That changed as I grew and I’ve become more finicky about my games and generally avoided ones that [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>I’ve been playing video games since I can remember, and as a young boy I didn’t care much about what type of game I was playing, as long as it was fun it had my full attention.  That changed as I grew and I’ve become more finicky about my games and generally avoided ones that look unappealing to me. When I reflect back on the more memorable games I’ve played throughout my life I’m noticing a lot of trends – good and bad – that have been passed down through many titles over the years. Some are fairly recent and others have been around since the days of the Super Nintendo. Some of these trends are rather annoying while others are just meant to be helpful to those who have played video games long enough to know what they mean or why they are there.  After all, most gamers are fluent in an unspoken language; a red barrel means it’ll explode if disturbed, a swelling hump protruding from an enemy’s back is a weak spot, three is the magic number, shoot anything that glows, and cracked tiles will drop you into oblivion. There is a reason why we can interpret all of this and why it may seem so familiar to you, because they’ve all been overused. Game developers love to implement something that the player will recognize and find themselves comfortable with; with something new even something mundane a player may feel intimidated by the game. Now I’m not complaining and I won’t list off ways we can fix some of these – these are just some trends I’ve noticed about the game industry the last couple years…</p>
<p><img class="aligncenter" src="http://farm5.static.flickr.com/4011/4602556968_a1fb1b3f61_o.jpg" alt="" width="620" height="400" /></p>
<p><strong>“Why can’t I get in this vehicle with the top face button?!&#8221;<br />
</strong></p>
<p>A lot of you may be noticing that even the controls in certain games are feeling a bit familiar. If you were to be playing Modern Warfare 2 and Battlefield: Bad Company 2 consecutively for the first time you wouldn’t go through a tough learning curve playing the latter title.  Same rule applies for a lot of sandbox games like the Grand Theft Auto series, Saints Row, Crackdown, or even InFamous. I almost want to go back and give Killer 7 on the GameCube another try after I gave up 10 minutes into the game because of the unconventional control scheme – at least it’s something new and refreshing to the genre. I actually missed aiming down the sights of my rifle for better aim when I played Left 4 Dead 2 the other day.</p>
<p><strong>“Gotta get them all!”</strong></p>
<p><strong><img src="http://kartones.net/images_posts/screenshots/360_funny_achievement.png" alt="" /></strong></p>
<p>Gamers have an obsession on collecting virtual items be it; orbs, jewelry, achievements or what have you.  So naturally developers pick up on this fascination and give the consumer what they’re so fascinated about: an assortment to collect on. After all this is the absolute reason why Pokémon was so popular back in the day, and why it still holds a lot of fans to this day.</p>
<p><strong>“Give him a bigger gun! No, make him bigger! …Y&#8217;know what? Forget it just put a helicopter in there.”</strong></p>
<p><img src="http://th06.deviantart.net/fs18/150/f/2007/199/f/3/Evil_Helicopter_by_Origami_Chicken.jpg" alt="" />These days it seems like I’m only getting excited for boss battles in the <em>Metal Gear Solid</em> and <em>Zelda </em>series. Everything else just fails to compel me into wanting to participate in this battle and actually wanting to do it again. I’ll never love another boss fight like the sniper duel against <em>The End</em> from <strong><em>Metal Gear Solid 3: Snake Eater</em></strong>. But over the years I’ve just grown tired over the boss battles I’m forced to participate in. I’m tired of fighting the last boss three times over the course of the game and having to fight three different iterations of it at the end &#8212; this was okay when I played Ocarina of Time, but it’s not so fun these days. Although I understand the inclusion for nefarious helicopters in a number of titles lets tone it down a bit.</p>
<p><strong>“Gee, I know what would make this driving simulator a bit better&#8230; making it a free roam game in a sand-box style city!”</strong></p>
<p><img src="http://ve3dmedia.ign.com/images/03/71/37139_normal.jpg" alt="" /></p>
<p>You probably just read the above fake quote and smiled or thought about how ridiculous it sounds; well that quote has a punch line: <strong><em>Burnout Paradise</em></strong>.  No, that game wasn’t bad – far from it.  It was great and it really showed you that a free roam title doesn’t always consist in you running around a city stealing any vehicle of your choosing and killing innocent bystanders just because the most well received free roam titles (<strong>Grand Theft Auto</strong>/<strong>Saints Row</strong>) allows you to do just that. I hope developers don’t see this as a way to get away with a terrible plot or awful gameplay; by giving you the “freedom” to do what you want in the setting you’re given. I thank the Gaming Gods that Remedy decided against their original plans to make Alan Wake into a free roam sand-box game and went a head with their linear style that the game probably fits better into.</p>
<p><strong>“I know how to make our single player more fun! Add co-op… why stop there!? Let’s attach some multiplayer into this bad boy!!”</strong></p>
<p>You can’t just read that above fake quote and not think about <strong>BioShock 2</strong>. Let’s stop and reflect on that series for a bit: <strong>BioShock</strong> was a beautiful game with an amazing new setting and compelling narrative.  What made this title so remarkable was its originality, and I’m not just talking about the story but mainly the setting itself.  Now, when they were creating the sequel someone probably realized that our second visit to Rapture wasn’t going to seem as memorable or astounding as our discovery.  So, during the meeting that consisted of everyone starring blankly at the white board someone rose up and muttered “Multiplayer?” and there was a unanimous agreement. Multiplayer is not the main attraction when you’re looking at titles like <strong>Uncharted 2</strong>, <strong>BioShock 2</strong>, and <strong>Metal Gear Solid 4</strong>, but these days you’re finding it very much ubiquitous. I can understand the addition of co-op into the campaign of a lot of these games, because for the most part that sounds fun, but for a lot of games that are coming out with multiplayer these days it just seems forced.  Obviously many of these titles are urged to add multiplayer by their publisher so that the average consumer would think twice and hard before returning the game back to GameStop to sell back after completing the campaign. But if you ask me co-op and DLC would be a good enough reason for any gamer to keep their title – better than the unnecessary multiplayer tacked on with its hackneyed game modes you can find in any shooter ever made.</p>
<hr />I don’t think the games industry is lacking in creativity or originality – far from it! I have a lot of appreciation for many developers who are working hard to bring their vision into fruition for us to experience and enjoy at home.  And with the indie gaming scene growing vastly I have a lot of faith in what this medium can provide for us. That being said I&#8217;d like to know what gaming trends you are starting to get sick of seeing or just noticing.</div>
</div>
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		<title>Change is in the Air</title>
		<link>http://realtalkgaming.com/change-is-in-the-air</link>
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		<pubDate>Wed, 24 Mar 2010 14:08:11 +0000</pubDate>
		<dc:creator>Fozzy Boudaz</dc:creator>
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		<guid isPermaLink="false">http://realtalkgaming.com/?p=1457</guid>
		<description><![CDATA[
Its been just about about 5 years since the Xbox 360 was released and  4 years since Playstation 3 and Nintendo Wii have been on store  shelves.  Some are already talking about the announcement of the eighth  generation console(s) coming as soon as this E3; some say it’ll happen  next year [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm5.static.flickr.com/4049/4537459517_1d8ca41310_o.jpg" alt="" /></p>
<p>Its been just about about 5 years since the Xbox 360 was released and  4 years since Playstation 3 and Nintendo Wii have been on store  shelves.  Some are already talking about the announcement of the eighth  generation console(s) coming as soon as this E3; some say it’ll happen  next year and few say it might not even happen anytime soon.  Either way  — new consoles or not — change is always coming.  With Sony repeating  the idea that they are “future proof”, and as expensive as their console  is (or ‘was’ depending on your preference) you can count on it lasting  you for at least a decade. I think it’s safe to say there won’t be an  announcement from Sony anytime soon for a Playstation 4 and Nintendo  seems to be content with their stance in the market at the moment.  So  if there was an announcement of a new console coming soon most will  suspect it will be Microsoft; while many beg to differ with the approach  of the “Natal”  release and some speculate that it wouldn’t be that  far-fetched of an idea if Microsoft was already planning on a next-gen  console to release as soon as 2011 or 2012 with Natal compatibility.</p>
<p><strong>More Moving and Less Buttons</strong></p>
<p><strong><img src="http://reyman.files.wordpress.com/2009/06/xbox-natal-video.jpg" alt="" width="515" height="287" /><br />
</strong></p>
<p>Since last E3 we have all known that Sony was coming out with their  own motion control peripheral to compete against 360’s Natal and Wii.   That being said– it’s only fair to believe that the next generation of  consoles will come out with motion controls just as Nintendo did right  off the bat.  Though Sony took the copy-cat approach and did exactly  what the Wii has been doing for 4 years –albeit in HD– Microsoft has  taken an interesting idea and reiterated on it by taking away the  peripheral and making your body itself the controller. Right now game  developers are scrambling to think up ideas to make the controls  intuitive and fun, but not feel forced. (See those few PS3 of those  games that tried to use the Sixaxis a lot)  Soon after Microsoft’s  announcement of the Natal Sony retorts by telling us that it’s important  for the player to have a button to press while we control our games,  and  I agree with this sentiment as I’m sure many others do. Which is  why I’m sort of worried about the direction we are going in terms of  controlling our video games. While I’m interested to see the type of  hardcore titles developers can think up that can go along with motion  controlling and still have button mashing I would think that a console  that came out with no hands-on controller whatsoever would be an utter  failure.  Which is why if Xbox wanted to release a new console they  should just release one with a regular controller we’ve all grown  accustom to playing with and have Natal compatible with the new gaming  console.</p>
<p>The Natal will probably be something pretty hard to adapt to as many  of us are so used to pressing a button rather than actually having to  move ourselves around, and not hold anything in our hands to reinforce  our actions. Those who are looking forward to using the Natal are either  very curious gamers or just people who don’t play video games period,  but then again those who don’t even play video games at all are already  looking at the Nintendo Wii and probably have no clue at all what the  Natal is by the time it’s released a majority wouldn’t care to spend  more money on the Xbox 360 just to try it out.  Natal will not sell well  at first, but as time goes by and developers have time to think up new  and fun ideas to utilize the interesting feature it might do well later  on.  That being said system hardware rarely sells well this far into the  console generation.  Sony’s Move and the Natal will have to suffer a  few beatings in the sales department before they ever become a success.</p>
<p><strong>DLC For All!</strong></p>
<p><strong><img src="http://exophase.com/wp-content/uploads/2009/03/pspstore_01.jpg" alt="" width="530" height="334" /><br />
</strong></p>
<p>DLC has become somewhat ubiquitous. It’s kind of rare these days for a  big AAA title to release and no downloadable content to follow it  within the next year.  Developers see this as an opportunity — other  than adding mulitplayer which sometimes feels forced — to keep consumers  interested in their product and make sure they keep their hands on it.   Too many people opt out to just rent a game in order to save money; so  instead of the developers just giving you tacked on multiplayer you’re  promised a chance to play a “missing chapter”, prequel, or side quests  that was not in the original title for a small fee or sometimes even  free.  In the future it’s pretty obvious developers will keep this up  since many of their fans and buyers are finding DLC to be quite  enthralling either because it’s totally different and fun or because it  adds quality to the 60 dollar game they just purchased.</p>
<p>It’s odd that there have been a number of iterations released of the  Nintendo DS recently.  You might say they could be releasing all of them  within a certain window so they can finally reveal their next handheld  that doesn’t support DS games, but that’s just a thought– after all  Shigeru Miyamoto himself did recently confirm that Nintendo is working  on a new hardware. Many are saying that the PSP Go was sent out to die,  and that might be true right now if you look at the sales numbers.  But  the fact of the matter is that what Sony is doing with its handheld  right now is probably the right direction portable gaming need to go and  with due time the public will get used to it. I support the idea of  giving us the chance to download games for our handhelds on the go, and  Apple shows us that it can happen and be profitable (See Mac part  below).  Many developers are thinking about just dropping their sequels  and making their games subscription based for instance instead of a new  Madden or Fifa every year you can choose to download the patch with new  updated players and teams. Same can be said about music titles like Rock  Band and Guitar Hero. And while you’re downloading games to purchase  you will probably be given the chance to rent games online and stream  them to your handheld or home console; which brings me to my next point.</p>
<p><strong>More support for Streaming Games</strong></p>
<p><strong><img src="http://resumeplay.net/wp-content/uploads/2010/03/OnLive_55712_screen2.jpg" alt="" width="610" height="456" /><br />
</strong></p>
<p>OnLive is a lot like watching movies on demand; only it’s games. You  get a little console called the “MicroConsole” that can be connected to  your television giving you access to OnLive; so it’s quite possible to  make use of this product without ever using your computer.  Gaming-on-demand is something we can all look forward to as an easier  and faster way to get a hold of our entertainment, and not to mention a  cheaper way too.  A lot of people choose to get a GameFly subscription  rather than actually buying video games because they would rather pay 15  or 22 dollars than the usual 60 or 160 bucks that they would pay for  one or two new games a month.  As an added note if OnLive catches the  attention of many developers and becomes something big GameFly will see  it as somewhat of a competitor and probably launch their own GameFly  Instant Streaming service that will give you access to rent titles and  directly stream them on to your home consoles.  And unless they want to  sink you better be sure that GameStop will jump into the mix to save  themselves.</p>
<p>The other group that can really benefit from this would be the  growing group of independent game developers that release their content  for cheap on XBL, PSN, and PC. And right now what they’re trying to do  is really get their products out into the public eye.  They’ll use as  many outlets as they can to get noticed by as many people as they could  get — this means putting their products online, on as many consoles as  they can and possibly on OnLive if they can.  A lot of people argue that  graphical upgrade isn’t enough for next-gen; we’re through with that  point and time, and we are already at motion control.  We’ll find  ourselves having more fun with games that seem dated then just AAA  titles from big named developers.  This is already happening and the  market for indie gaming is only growing larger.</p>
<p><strong>Continued support for outside Products</strong></p>
<p><strong><img src="http://raxdakkar.files.wordpress.com/2009/07/xbox360-netflix-7314611.jpg" alt="" width="569" height="320" /><br />
</strong></p>
<p>Netflix, Last.fm, Facebook, and Twitter; these are all on Microsoft’s  list of reasons why their customers should renew their Xbox Live  subscriptions and why you should get one now if you don’t have one.   When Netflix and Facebook was first announced for Live there was an  outcry of “Why should I care”. As time went by many started to use their  Netflix Instant Streaming on Xbox 360 and now it’s on Playstation 3 and  come Spring you’ll be able to use Netflix on your Nintendo Wii too.  It  would be a smart move for the big three to continue their support of  this service as a way to give their customers another reason to turn  their console on.</p>
<p>The big three will do what Nintendo pointed out was important to gain  consumers years ago.  Make your home console something that can be used  by just about anyone in the family.  Wii has a feature to check your  news and weather, and Sony has also showed interest with “Life with  Playstation” feature found on the PS3 XMB.  While Playstation Home  hasn’t garnered the attention Sony had hoped for that might change in  the near future when they begin to give you more options to play around  in the cyber-space of gamers.  As of right now you can watch film  previews in the theater packed with other avatars in real-time play a  game with someone and go to the arcade as well as bowl with other  players.  XBL users are able to watch a film with anyone on their  friends list in real-time and chat with each other too; as soon as Home  gives you this option it will become more popular.  While you can use  Home to start up multiplayer match it doesn’t work as efficiently as one  would hope, and this feature isn’t compatible with all games. While  Sony fixes what same may call and broken concept they can certainly add  in a few new things like the ability to also watch movies or shows with  friends on your PSN buddy list.</p>
<p><strong>Apple Joins In the hoopla<br />
</strong></p>
<p><strong><img src="http://resumeplay.net/wp-content/uploads/2010/03/02igordon1.jpg" alt="" width="596" height="397" /><br />
</strong></p>
<p>No, this isn’t a prediction of an Apple console… that’s just  ridiculous.  Anyway, with the growing number of games you can find in  the app store for your iPod, iPhone and (soon) iPad it’s obvious that  Apple is noticing that these things sell, gaming is relevant!  Recently  Valve has announced that Mac will be able to support Steam which is  great news for Mac gamers who don’t have the patience for Windows (or  should I say the money for a good PC).  The first titles to be ported  over to the Mac this April with be those of Valve property including  Half Life 2, Portal, Team Fortress 2, and Counter-Strike.  Its been  rumored moths prior and now confirmed; Apple knows it can make good  money off gaming and this is only the beginning.  This might just be the  beginning of hardcore gaming on the Mac; if it picks up it’ll be a  matter of time when you’ll see Games for Windows and Mac Games competing  like many of today’s console exclusives.  With a new phone coming from  Microsoft it’s a clear competitor for the iPhone and if it wants to  compete it better do what the iPhone lets you do; including playing your  favorite portable games.</p>
<p>Video games can be pretty capricious in terms of how it will evolve.   It’s still a young industry compared to all of our other entertainment  out there.  The community is still rapidly growing and there are great  games releasing every year. I’m curious to see what the next big step  will be as far as controlling your video games.  What will come after  motion control?  Controlling a video game with brain waves?   Ridiculousness! You’d say… but then again; who saw the Wii or Natal  coming ten years ago?</p>
]]></content:encoded>
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		<title>F1 2010 WIP Screenshots</title>
		<link>http://realtalkgaming.com/f1-2010-wip-screenshots</link>
		<comments>http://realtalkgaming.com/f1-2010-wip-screenshots#comments</comments>
		<pubDate>Wed, 24 Mar 2010 13:56:43 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
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		<guid isPermaLink="false">http://realtalkgaming.com/?p=1460</guid>
		<description><![CDATA[Earlier today, codemaster released the screenshot of the upcoming game Formula 1 2010 &#8220;F1 2010&#8243;.  These shots are Work In Progress shots, and are definitely going to be different in a way to the final product.

The new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today, codemaster released the screenshot of the upcoming game Formula 1 2010 &#8220;F1 2010&#8243;.  These shots are Work In Progress shots, and are definitely going to be different in a way to the final product.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm5.static.flickr.com/4051/4459236009_f60c5e48a5_b.jpg" alt="" width="614" height="346" /></p>
<p>The new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters  announced that F1 2010 will be released this September for Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and PC Games For Windows.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm5.static.flickr.com/4012/4460016488_1c31cab5a6_b.jpg" alt="" width="717" height="403" /></p>
<p>As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm5.static.flickr.com/4001/4460016632_252d208b98_b.jpg" alt="" width="717" height="403" /></p>
<p>The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm5.static.flickr.com/4072/4460016790_c66684c471_b.jpg" alt="" width="717" height="403" /></p>
<p>In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.</p>
<p>Here&#8217;s the Dev Diary Video:</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/2-sXpb8FSyQ&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2-sXpb8FSyQ&#038;fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>&#8230;on that note, I&#8217;ll just say &#8220;Gamers,start your engines&#8221; wroooooommmm!</p>
]]></content:encoded>
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		<title>British Academy Video Games Awards Winners</title>
		<link>http://realtalkgaming.com/british-academy-video-games-awards-winners</link>
		<comments>http://realtalkgaming.com/british-academy-video-games-awards-winners#comments</comments>
		<pubDate>Fri, 19 Mar 2010 22:34:21 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
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		<guid isPermaLink="false">http://realtalkgaming.com/?p=1439</guid>
		<description><![CDATA[










The British Academy of Film and Television Arts (BAFTA) is a charity in the United Kingdom that hosts annual awards shows for excellence in film, television, television craft, video games and forms of animation.
This year&#8217;s  BAFTA&#8217;s awards for the gaming industry &#8220;GAME British Academy Video Games Awards&#8221; just ended few minutes ago and here are the winners and nominations [...]]]></description>
			<content:encoded><![CDATA[<table>
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<td>The British Academy of Film and Television Arts (BAFTA) is a charity in the United Kingdom that hosts annual awards shows for excellence in film, television, television craft, video games and forms of animation.</p>
<p>This year&#8217;s  BAFTA&#8217;s awards for the gaming industry &#8220;GAME British Academy Video Games Awards&#8221; just ended few minutes ago and here are the winners and nominations of the prestigious game awards night.</p>
<p>The games with the<img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" /> are the winners of their respective categories .</p>
<h2>Fellowship<a name="jump999"></a></h2>
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<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Shigeru Miyamoto, General Manager of Nintendo Entertainment, Analysis &amp; Development</td>
</tr>
</tbody>
</table>
<h2>GAME Award of 2009<a name="jump15"></a></h2>
</td>
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<td>Assassin’s Creed II (Ubisoft Montreal/Ubisoft Entertainment)</td>
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<td>Batman Arkham Asylum (Rocksteady Studios/Eidos)</td>
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<td>The Beatles: Rockband (MTV Games/Apple Corp/Harmonix Music Systems/Electronic Arts)</td>
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<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Call of Duty: Modern Warfare 2 (Infinity Ward/Activision)</td>
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<td>FIFA 10 (EA Canada/Electronic Arts)</td>
</tr>
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<td>GTA China Town Wars (Rockstar Leeds/Rockstar North/Rockstar Games)</td>
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<td>Legend of Zelda Spirit Tracks (Nintendo/Nintendo)</td>
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<td>Street Fighter IV (Capcom/Capcom)</td>
</tr>
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<td>Uncharted 2: Among Thieves (Naughty Dog &amp; SCE Foster City Studio/Sony Computer Entertainment)</td>
</tr>
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<td>Wii Sports Resort (Nintendo/Nintendo)</p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.</td>
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<h2>Action<a name="jump1"></a></h2>
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<td>Assassin’s Creed II<br />
Sebastien Puel, Patrice Desilets<br />
(Ubisoft Entertainment/Ubisoft Montreal)</td>
</tr>
<tr>
<td>Batman: Arkham Asylum<br />
Development Team<br />
(Eidos/Rocksteady Studios)</td>
</tr>
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<td>Call of Duty: Modern Warfare 2<br />
Development Team<br />
(Activision/Infinity Ward)</td>
</tr>
<tr>
<td>inFAMOUS<br />
Brian Fleming, Bruce Oberg, Chris Zimmerman<br />
(Sony Computer Entertainment/Sucker Punch Productions &amp; SCE Foster City Studio)</td>
</tr>
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<td>Left 4 Dead 2<br />
Gabe Newell, Chet Faliszek, Tom Leonard<br />
(Valve/EA)</td>
</tr>
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<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Uncharted 2: Among Thieves<br />
Development Team<br />
(Sony Computer Entertainment/Naughty Dog and SCE Foster City Studio)</p>
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<h2>Artistic Achievement<a name="jump2"></a></h2>
</td>
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<td>Assassin’s Creed II<br />
Sebastien Puel, Patrice Desilets<br />
Ubisoft Entertainment/Ubisoft Montreal</td>
</tr>
<tr>
<td>Batman: Arkham Asylum<br />
Development Team<br />
Eidos/Rocksteady Studios</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Development team<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Flower<br />
Development Team<br />
Sony Computer Entertainment/ThatGameCompany and SCE Santa Monica Studio</td>
</tr>
<tr>
<td>Streetfighter IV<br />
Yoshinori Ono<br />
Capcom/Capcom</td>
</tr>
<tr>
<td>Uncharted 2: Among Thieves<br />
Development Team<br />
Sony Computer Entertainment/Naughty Dog &amp; SCE Foster City Studio</p>
<table>
<tbody>
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<td>
<h2>Best Game<a name="jump3"></a></h2>
</td>
</tr>
<tr>
<td>Assassin’s Creed II<br />
Sebastien Puel, Patrice Desilets<br />
Ubisoft Entertainment/Ubisoft Montreal</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Batman: Arkham Asylum<br />
Development Team<br />
Eidos/Rocksteady Studios</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Development Team<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td>FIFA 10<br />
Andrew Wilson, David Rutter, Gary Paterson<br />
Electronic Arts/EA Canada</td>
</tr>
<tr>
<td>Left 4 Dead 2<br />
Gabe Newell, Chet Faliszek, Tom Leonard<br />
Valve/EA</td>
</tr>
<tr>
<td>Uncharted 2: Among Thieves<br />
Development Team<br />
Sony Computer Entertainment/Naughty Dog &amp; SCE Foster City Studio</p>
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<td>
<h2>Family &amp; Social<a name="jump4"></a></h2>
</td>
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<td>The Beatles: Rock Band<br />
Alex Rigopulos, Paul DeGooyer, Josh Randall<br />
Electronic Arts/MTV Games/Apple Corp/Harmonix Music Systems</td>
</tr>
<tr>
<td>Buzz! Quiz World<br />
David Amor, Andrew Eades, Lee Clare<br />
Sony Computer Entertainment/Relentless Software &amp; XDEV Studio Europe</td>
</tr>
<tr>
<td>EyePet<br />
Development Team<br />
Sony Computer Entertainment/SCE London Studio</td>
</tr>
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<td>Guitar Hero 5<br />
Brian Bright, Paul Robinson, Allen Freese<br />
Activision/Neversoft Entertainment/Vicarious Visions/Budcat</td>
</tr>
<tr>
<td>New Super Mario Bros Wii<br />
Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kimura<br />
Nintendo/Nintendo</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Wii Sports Resort<br />
Katsuya Eguchi, Takayuki Shimamura, Yoshikazu Yamashita<br />
Nintendo/Nintendo</p>
<table>
<tbody>
<tr>
<td>
<h2>Gameplay<a name="jump5"></a></h2>
</td>
</tr>
<tr>
<td>Assassin’s Creed II<br />
Sebastien Puel, Patrice Desilets<br />
Ubisoft Entertainment/Ubisoft Montreal</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Batman: Arkham Asylum<br />
Development Team<br />
Eidos/Rocksteady Studios</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Development Team<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td>New Super Mario Bros Wii<br />
Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kimura<br />
Nintendo/Nintendo</td>
</tr>
<tr>
<td>PixelJunk Shooter<br />
Development Team<br />
Sony Computer Entertainment/Q-Games &amp; SCE Santa Monica Studio</td>
</tr>
<tr>
<td>Uncharted 2: Among Thieves<br />
Development Team<br />
Sony Computer Entertainment/Naughty Dog &amp; SCE Foster City Studio</p>
<table>
<tbody>
<tr>
<td>
<h2>Handheld<a name="jump6"></a></h2>
</td>
</tr>
<tr>
<td>Gran Turismo<br />
Kazunori Yamauchi, Yuji Yasuhara, Hiroki Imanishi<br />
Sony Computer Entertainment/Polphony Digital Inc</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />LittleBigPlanet (PSP)<br />
Team<br />
Sony Computer Entertainment/SCE Cambridge Studio &amp; XDEV Studio Europe</td>
</tr>
<tr>
<td>LocoRoco Midnight Carnival<br />
Kenji Sakai, Saeka Horikoshi, Hiroya Matsugami<br />
Sony Computer Entertainment/SCE Japan Studio</td>
</tr>
<tr>
<td>Mario and Luigi: Bowser’s Inside Story<br />
Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kubota<br />
Nintendo/Nintendo</td>
</tr>
<tr>
<td>Professor Layton and Pandora’s Box<br />
Akira Tago, Akihiro Hino, Tatsuya Shinkai<br />
Nintendo/Nintendo</td>
</tr>
<tr>
<td>Scribblenauts<br />
Jeremiah Slaczka, Marius Fahlbusch<br />
Warner Bros Interactive Entertainmnent/5th Cell</p>
<table>
<tbody>
<tr>
<td>
<h2>Multiplayer<a name="jump7"></a></h2>
</td>
</tr>
<tr>
<td>Battlefield 1943<br />
Patrick Liu, Gordon Van Dyke<br />
Electronic Arts/EA DICE</td>
</tr>
<tr>
<td>The Beatles: Rock Band<br />
Alex Rigopulos, Paul DeGooyer, Josh Randall<br />
Electronic Arts/MTV Games/Apple Corp/Harmonix Music Systems</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Development team<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td>Halo 3 ODST<br />
Development Team<br />
Microsoft Game Studios/Microsoft</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Left 4 Dead 2<br />
Gabe Newell, Chet Faliszek, Tom Leonard<br />
Valve/EA</td>
</tr>
<tr>
<td>Uncharted 2: Among Thieves<br />
Development Team<br />
Sony Computer Entertainment/Naughty Dog and SCE Foster City Studio</p>
<table>
<tbody>
<tr>
<td>
<h2>Original Score<a name="jump8"></a></h2>
</td>
</tr>
<tr>
<td>Assassin’s Creed II<br />
Jesper Kyd<br />
Ubisoft Entertainment Ltd/Ubisoft Montreal</td>
</tr>
<tr>
<td>Batman: Arkham Asylum<br />
Ron Fish, Nick Arundel<br />
Eidos/Rocksteady Studios</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Hans Zimmer, Lorne Balfe<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td>Harry Potter and the Half-Blood Prince<br />
James Hannigan<br />
Electronic Arts/EA Bright Light</td>
</tr>
<tr>
<td>PixelJunk Shooter<br />
Dom Beken, Alex Paterson<br />
Sony Computer Entertainment/Q-Games and SCE Santa Monica Studio</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Uncharted 2: Among Thieves<br />
Greg Edmonson, Clint Bajakian, Jonathan Mayer<br />
Sony Computer Entertainment/Naughty Dog and SCE Foster City Studio</p>
<table>
<tbody>
<tr>
<td>
<h2>Sports<a name="jump9"></a></h2>
</td>
</tr>
<tr>
<td>Colin McRae: DiRT 2<br />
Matt Horsman, Clive Moody, Guy Pearce<br />
Codemasters/Codemasters Studios</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />FIFA 10<br />
Andrew Wilson, David Rutter, Gary Paterson<br />
Electronic Arts/EA Canada</td>
</tr>
<tr>
<td>Football Manager 2010<br />
Development Team<br />
Sega/Sports Interactive</td>
</tr>
<tr>
<td>Forza 3<br />
Development Team<br />
Microsoft/Turn 10</td>
</tr>
<tr>
<td>Wii Fit Plus<br />
Shigeru Miyamoto, Tadashi Sugiyama, Hiroshi Matsunaga<br />
Nintendo/Nintendo</td>
</tr>
<tr>
<td>Wii Sports Resort<br />
Katsuya Eguchi, Takayuki Shimamura, Yoshikazu Yamashita<br />
Nintendo/Nintendo</p>
<table>
<tbody>
<tr>
<td>
<h2>Story<a name="jump10"></a></h2>
</td>
</tr>
<tr>
<td>Assassin’s Creed II<br />
Corey May, Joshua Rubin, Jeffrey Yohalem<br />
Ubisoft Entertainment/Ubisoft Montreal</td>
</tr>
<tr>
<td>Batman: Arkham Asylum<br />
Development Team<br />
Eidos/Rocksteady Studios</td>
</tr>
<tr>
<td>Broken Sword – Shadow of the Templars: The Director’s Cut<br />
Charles Cecil, Neil Richards, Tony Warriner<br />
Ubisoft Entertainment/Revolution Software</td>
</tr>
<tr>
<td>Brutal Legend<br />
Tim Schafer<br />
Electronic Arts/Double Fine Productions</td>
</tr>
<tr>
<td>Dragon Age: Origins<br />
Ray Muzyka, Greg Zeschuk, Mike Laidlaw<br />
Electronic Arts/BioWare</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Uncharted 2: Among Thieves<br />
Development Team<br />
Sony Computer Entertainment/Naughty Dog and SCE Foster City Studio</p>
<table>
<tbody>
<tr>
<td>
<h2>Strategy<a name="jump11"></a></h2>
</td>
</tr>
<tr>
<td>Command and Conquer 3: Uprising<br />
Development team<br />
Electronic Arts/EA Los Angeles</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Empire: Total War<br />
Development Team<br />
Sega/Creative Assembly</td>
</tr>
<tr>
<td>FIFA Manager 10<br />
Gerald Köhler, Cord Westhoff, Bernhard Maiberg<br />
EA Sports/Bright Future</td>
</tr>
<tr>
<td>Football Manager 2010<br />
Development Team<br />
Sega/Sports Interactive</td>
</tr>
<tr>
<td>Halo Wars<br />
Development Team<br />
Microsoft/Ensemble Studios</td>
</tr>
<tr>
<td>Plants vs Zombies<br />
George Fan, Tod Semple, Rich Werner<br />
Popcap Games/PopCap Games</p>
<table>
<tbody>
<tr>
<td>
<h2>Use of Audio<a name="jump12"></a></h2>
</td>
</tr>
<tr>
<td>Batman: Arkham Asylum<br />
Development Team<br />
Eidos/Rocksteady Studios</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Development team<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td>DJ Hero<br />
Jamie Jackson, Dan Neil, Tim Riley<br />
Activision/Freestyle Games</td>
</tr>
<tr>
<td>Flower<br />
Vincent Diamante, Steve Johnson, Jenova Chen<br />
Sony Computer Entertainment/ThatGameCompany and SCE Santa Monica Studios</td>
</tr>
<tr>
<td>Left 4 Dead 2<br />
Gabe Newell, Chet Faliszek, Tom Leonard<br />
Valve/EA</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Uncharted 2: Among Thieves<br />
Amy Hennig, Bruce Swanson, Greg Edmonson<br />
Sony Computer Entertainment/Naughty Dog and SCE Foster City Studio</p>
<table>
<tbody>
<tr>
<td>
<h2>Use of Online<a name="jump13"></a></h2>
</td>
</tr>
<tr>
<td>Battlefield 1943<br />
Patrick Liu, Gordon Van Dyke<br />
Electronic Arts/EA DICE</td>
</tr>
<tr>
<td>Call of Duty: Modern Warfare 2<br />
Development Team<br />
Activision/Infinity Ward</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />FIFA 10<br />
Andrew Wilson, David Rutter, Gary Paterson<br />
Electronic Arts/ EA Canada</td>
</tr>
<tr>
<td>LittleBigPlanet (PSP)<br />
Development Team<br />
Sony Computer Entertainment/SCE Cambridge Studio and XDEV Studio Europe</td>
</tr>
<tr>
<td>Singstar TakeThat<br />
Development Team<br />
Sony Computer Entertainment/SCE London Studio</td>
</tr>
<tr>
<td>Uncharted 2: Among Thieves<br />
Development Team<br />
Sony Computer Entertainment/Naughty Dog and SCE Foster City Studio</p>
<table>
<tbody>
<tr>
<td>
<h4>BAFTA Ones To Watch Award in association with Dare to Be Digital<a name="jump14"></a></h4>
</td>
</tr>
<tr>
<td>Colour Coded<br />
Murray Sinclair, Faye Wright, Liam Wong, Sean Donnelly, Nnanna Kama<br />
(PixelPirates)</td>
</tr>
<tr>
<td>Quick as Thieves<br />
William Wright, Michael Doig, Andrew Knight, Jamie MacKinnon, Lee Cresswell<br />
(Gentleman of Fortune)</td>
</tr>
<tr>
<td><img src="http://static.bafta.org/images/width40/bafta-itunes-logo3-3872.jpg" alt="BAFTA mask" width="40" height="40" />Shrunk!<br />
Vykintas Kazdailis, Andrew Macdonald, Michael Cummings, Jacek Wernikowski, Stuart Kemp<br />
(The Butterflyers)</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>It&#8217;s Playstation Move!</title>
		<link>http://realtalkgaming.com/its-playstation-move</link>
		<comments>http://realtalkgaming.com/its-playstation-move#comments</comments>
		<pubDate>Thu, 11 Mar 2010 10:36:39 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[General News]]></category>
		<category><![CDATA[HL2]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://realtalkgaming.com/?p=1396</guid>
		<description><![CDATA[It&#8217;s neither &#8220;Arc&#8221; nor &#8220;Gem&#8221;, but simply &#8220;playstation move&#8221;, that&#8217;s the final name of the new innovative accessory (motion controller) for Playstation from SONY.
The new accessory was announced yesterday at the ongoing Game Developers Conference in San Francisco, this wand-like (or dildo-like, as some guys here call it) device uses motion controllers and the PlayStation [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s neither &#8220;Arc&#8221; nor &#8220;Gem&#8221;, but simply &#8220;playstation move&#8221;, that&#8217;s the final name of the new innovative accessory (motion controller) for Playstation from SONY.</p>
<p>The new accessory was announced yesterday at the ongoing Game Developers Conference in San Francisco, this wand-like (or dildo-like, as some guys here call it) device uses motion controllers and the PlayStation eye-toy to track body movements, well that sounds like Wii-HD to me. But on the brighter side, enthuastic PS3 gamers wont need to wait for long because this baby is dropping Fall 2010, and it seems Sony is bringing sexy back where motion controls are concerned, but we are sure the PlayStation Move won&#8217;t come cheap &#8211; not as cheap as the Wii, anyways.</p>
<p><strong><span style="text-decoration: underline;"><span style="color: #ff00ff;">The Presentation Trailer</span></span></strong><br />
<object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=62921" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=62921" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>Well, some people are trying to compare this with Natal, the Microsoft answer to how motion controller should work. For me, I think for the moment the comparison should be limited to both Wii controller and the playstation move, simply because they both share a lot in common, except for the eye-toy of course.</p>
<p>Guy Cocker, UK editor of gaming site GameSpot said</p>
<blockquote><p>&#8220;I was disappointed with the amount of real innovation we saw. In terms of ideas, it is very similar to what we have seen with the Wii and if you are Sony, you can&#8217;t help but want to ape that success,&#8221;</p></blockquote>
<p>Dan Ackerman, who is a senior editor with the review site CNet.com, said it is unlikely that the Move will present much of a challenge to Nintendo initially.</p>
<p>&#8220;Nintendo has such a lead in this market that both Sony and Microsoft are competing to be the number two choice in the living room.</p>
<p>&#8220;PlayStation Move isn&#8217;t that innovative. It doesn&#8217;t do anything that differently than the Wii but everyone feels they need to get into this space,&#8221; said Mr Ackerman.</p>
<p>The good news is, Playstation Move is here and here to stay, how that pans out we&#8217;ll see in the near future. There are lots of titles listed already for the Playstation Move , titles including <strong>LittleBigPlanet,</strong> <strong>Eyepet, and so on.</strong></p>
<p>The following publishers have also announced their intentions on releasing titles for Playstation Move:</p>
<ul>
<li>505 Games U.S.</li>
<li>Activision Publishing, Inc.</li>
<li>AQ INTERACTIVE Inc.</li>
<li>ARC SYSTEMS WORK CO.,LTD</li>
<li>ATLUS Co., LTD.</li>
<li>Bigben Interactive</li>
<li>CAPCOM CO., LTD.</li>
<li>CCP</li>
<li>Crave Entertainment</li>
<li>CYBERFRONT Corporation</li>
<li>Disney Interactive Studios</li>
<li>Electronic Arts Inc.</li>
<li>FromSoftware, Inc.</li>
<li>Game Republic, Inc.</li>
<li>GUST CO., LTD.</li>
<li>HUDSON SOFT CO., LTD.</li>
<li>IREM SOFTWARE ENGINEERING INC.</li>
<li>Koei Co., Ltd.</li>
<li>Konami Digital Entertainment Co., Ltd.</li>
<li>Majesco Entertainment</li>
<li>Marvelous Entertainment Inc.</li>
<li>NAMCO BANDAI Games Inc.</li>
<li>ONGAKUKAN Co., Ltd.</li>
<li>Oxygen Games</li>
<li>PAON CORPORATION</li>
<li>Q Entertainment Inc.</li>
<li>Q-GAMES, LTD.</li>
<li>SEGA CORPORATION</li>
<li>Sony Online Entertainment</li>
<li>Spike Co., Ltd.</li>
<li>SQUARE ENIX GROUP</li>
<li>TECMO, LTD.</li>
<li>THQ Inc.</li>
<li>UBISOFT</li>
<li>Warner Bros. Interactive Entertainment</li>
<li>Zoo Entertainment, Inc</li>
</ul>
<p>There will be up to 20 titles coming up this year for Playstation Move, so be on the watch out and stay tuned&#8230;. and finally some pictures</p>
<p>[cincopa 10565480]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PSN Error 8001050F resolved, may be!</title>
		<link>http://realtalkgaming.com/psn-error-8001050f-resolved-may-be</link>
		<comments>http://realtalkgaming.com/psn-error-8001050f-resolved-may-be#comments</comments>
		<pubDate>Tue, 02 Mar 2010 08:08:56 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://realtalkgaming.com/?p=1340</guid>
		<description><![CDATA[Your patience is now rewarded and now you can play with your favorite online games in the best and most awesome gaming console in the entire universe!
For those who are still encountering this weird bug, don’t hesitate to leave a comment below and share your thoughts about this resolved PSN error.
Update 03/01/10: Patrick Seybold released [...]]]></description>
			<content:encoded><![CDATA[<p>Your patience is now rewarded and now you can play with your favorite online games in the best and most awesome gaming console in the entire universe!</p>
<p>For those who are still encountering this weird bug, don’t hesitate to leave a comment below and share your thoughts about this resolved PSN error.</p>
<p><strong>Update 03/01/10:</strong> Patrick Seybold released an official statement in the Playstation blog and he said that the error has been resolved.</p>
<blockquote><p>We are aware that the internal clock functionality in the PS3 units other than the slim model, recognized the year 2010 as a leap year. Having the internal clock date change from February 29 to March 1 (both GMT), we have verified that the symptoms are now resolved and that users are able to use their PS3 normally.</p>
<p>If the time displayed on the XMB is still incorrect, users are able to adjust time settings manually or via the internet. If we have new information, we will update you through the PlayStation.Blog or PlayStation.com.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PS3 suffers PSN Error</title>
		<link>http://realtalkgaming.com/ps3-suffers-psn-error</link>
		<comments>http://realtalkgaming.com/ps3-suffers-psn-error#comments</comments>
		<pubDate>Mon, 01 Mar 2010 08:15:55 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://realtalkgaming.com/?p=1333</guid>
		<description><![CDATA[As of  February the 28th, many PS3 owners were rejected access to the PSN network. Although this problem seems to be affecting the &#8220;FAT&#8221; PS3 consoles, i.e. the pre-slim PS3 versions, and SCEA assured us they are  looking into widespread reports tonight of PlayStation Network login errors causing many PS3 unable to play games, and [...]]]></description>
			<content:encoded><![CDATA[<p>As of  February the 28th, many PS3 owners were rejected access to the PSN network. Although this problem seems to be affecting the &#8220;FAT&#8221; PS3 consoles, i.e. the pre-slim PS3 versions, and SCEA assured us they are  looking into widespread reports tonight of PlayStation Network login errors causing many PS3 unable to play games, and even lose trophies, on certain PlayStation 3 consoles.</p>
<p><img class="alignleft" src="http://i46.tinypic.com/15qp8y9.gif" alt="" width="300" height="169" /></p>
<p>&#8220;We&#8217;re aware that many of you are having problems connecting to PSN, and yes, we&#8217;re looking into it,&#8221; the company said in a statement. &#8220;Stay tuned for updates.&#8221;</p>
<p><strong>Possible Explanation:</strong></p>
<p><strong><em>The going theory is that the PS3 is storing some form of date in GMT, then modifying that to get whatever you see in the on-screen clock. That modification process seems to be fine&#8211;the system can take 2/28/2010, 9PM GMT, add four hours, and get 3/1/2010, 1AM random time zone.</em></strong></p>
<p><strong><em>What&#8217;s apparently effed, as speculation goes, is when the internal GMT-tracking rolls over to 3/1. It&#8217;s either not rolling, or rolling to 2/29, at which point a system tries to add/subtract from 2/29, which it can&#8217;t do because the front-end calendar doesn&#8217;t have a 2/29/2010, and shit explodes. Seemed to happen around 4PM PDT, which I think is 12AM GMT, so.</em></strong></p>
<p><strong><em> </em></strong></p>
<p><strong><em>And the PS3 launched in 2006; it&#8217;s hit 4 2/28s so far. 2007 and 2009 were odd-numbered years; 2008 was an even, and a leap year. 2010 is the first even non-leap-year the system&#8217;s been around for. If some sort of base-level math is choking on itself, it may have ruled out the odd 2007 and 2009 successfully, but is convinced the even 2010 is a leap year (this part I&#8217;m less sure of, but is why leap year could theoretically come into play at some point.)</em></strong></p>
<p><strong><em><br />
</em></strong></p>
<p><strong>These are important notes from NeoGAF</strong>:</p>
<blockquote><p><em>Here’s what’s going on right now: </em><em>something with the PS3’s internal clock has borked in some pre-slim models. This is not a PSN issue; it has to do with your PS3’s clock. This clock is NOT related to the OS clock. It seems to be a leap year bug. Setting your clock ahead will do nothing. All PS3s around the world were affected at the exact same time.</em></p>
<p><strong><em>Does this affect me?</em></strong></p>
<p><em>-If you have a Slim PS3, you’re good to go. Continue playing it as normal.<br />
-If you have a “fat” PS3, you may be affected. Some fat PS3s have worked ok, but it seems a good majority have been bugged.</em></p>
<p><strong><em>What does this bug mean?</em></strong></p>
<p><em>-If affected, your date and time has been set to a random past date. This prevents you from signing into PSN, playing any PSN games, or using any DLC. Your trophies will also not display correctly or be able to sync.</em></p>
<p><strong><em>How do I fix it?</em></strong></p>
<p><em>-You can’t. Even if you don’t sign into PSN, it won’t help. This is a hardware issue.</em></p>
<p><strong><em>So, what do I do?</em></strong></p>
<p><em>-Wait 24 hours. Other products that have had similar bugs have corrected themselves after the “bugged” day. On Monday around 8pm central time, all PS3s will automatically correct themselves…maybe.</em></p>
<p><em>-If that doesn’t work, we’ll need a firmware update from Sony, which should be a pretty important priority for them right now.</em></p>
<p><strong><em>Did I lose my data/themes/etc?</em></strong></p>
<p><em>Your save data/games/dlc/themes are fine. They’ll be fixed when the PS3 is fixed. Trophies are uncertain right now, but they’ll be fine if you’ve synced them before the PS3 was bugged. Unsynced trophies are an unknown right now.</em></p>
<p><strong><em>If I have a bugged PS3, can I still use it?</em></strong></p>
<p><em>It’s probably not a good idea, as I have no idea what will happen to the trophies you earn during the bugged time. Movies/media will work fine.</em></p></blockquote>
<p><em>We&#8217;ll keep you updated on the developing stories&#8230;&#8230;&#8230;</em></p>
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